E-Sports Games Rules

Settlement will be based on the official result as declared by the relevant governing body of the specified competition, broadcast or game API. Non-runner no bet. Outright and Group markets may be subject to a Rule 4 (Deduction).

An unplayed or postponed match will be treated as a non-runner for settlement purposes unless it is played within 48 hours of the originally scheduled start time.

Bets will be void if the fixture is listed incorrectly.

In the event of a team name change occurring as a result of a team leaving an organisation, joining another organisation or officially changing their name, all bets will stand.

If a match is played before the scheduled start date/time, then all bets placed after the actual starting time will be void. All bets placed before the actual starting time will stand. To Win Match / To Win Map (including Current and Next) / Double Chance - If a match or map is replayed due to a draw, the replayed match or map will be treated as a separate entity. In the event of a match or map starting but not being completed, then all bets will be void unless after the start of the match a player is disqualified, in which case the player/team progressing to the next round or being awarded the victory by the governing body of the specified competition, broadcast or game API will be deemed the winner for settlement purposes.

If a match or map is replayed due to a disconnection, all bets on the specified market will be void unless the outcome is already determined. The replayed match or map will be treated as a separate entity.

If a player/team is given a walkover on at least one map before the match starts, all bets will be void.

If a map is replayed due to a non-player related technical problem, pre-game bets will stand on the replayed map in accordance with the official result. All in-play bets on the affected map will be void unless the outcome is already determined. Handicap Betting / Total Map Betting / Correct Score Betting / ‘Race to’ Maps - Bets are void if the statutory number of maps are changed, or differ from those offered for betting purposes. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

To Win At Least One Map - In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

StarCraft II

Map Betting: In the event of a draw, To Win Map market will be voided.

Winning Race / Winning Player Nation: In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

CS:GO

Where Overtime can be played, this will be included in the settlement of markets; unless the Draw participant is quoted for a specific market, in which case settlement will be based on regulation time only.

Round Betting - Bets are void if the statutory number of rounds are changed, or differ from those offered for betting purposes. In the event of a fixture, map or round starting but not being completed, bets will be void unless the outcome is already determined.

LOL

Map Betting: In the event of a draw, To Win Map market will be voided.

First Blood markets: Only kills by the opposition team / player will count.

Kill markets: Will be settled based on the official scoreboard, broadcast or game API.

Monster markets: Will be settled based on the official scoreboard, broadcast or game API.

Building markets: For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Champion or Minion or whether or not they are respawned buildings.

In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor.

All time based bets are settled on the in-game clock, and do not include the period before minions spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

DOTA2

Map Betting: In the event of a draw, To Win Map market will be voided.

First Blood markets: Only kills by the opposition team / player will count.

Kill markets: Will be settled based on the official scoreboard, broadcast or game API.

Creep markets: Will be settled based on the official scoreboard, broadcast or game API. Settlement is determined by the team to slay Roshan, and not who picks up the Aegis of the Immortal.

Building markets: For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Hero or a Creep. The number of barracks will be determined by individual ranged and melee barracks destroyed.

In the event of a surrender, the final number of Towers and Barracks destroyed will be settled on the minimum number of Towers and Barracks necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor.

All time based bets are settled on the in-game clock, and do not include the period before creeps spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

Call Of Duty

Map Betting: In the event of a draw, To Win Map market will be voided.

Hearthstone

Map Betting: In the event of a draw, To Win Map market will be voided.

Heroes of the Storm

Map Betting: In the event of a draw, To Win Map market will be voided.

Magic: The Gathering

Game Betting: In the event of a draw, To Win Game market will be voided.

Overwatch

Map Betting: In the event of a draw, To Win Map market will be voided.

Smite

Map Betting: In the event of a draw, To Win Map market will be voided. First Kill markets: Only kills by the opposition team / player will count. Building markets: For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Hero or a Creep. The number of towers will be determined by individual ranged and melee towers destroyed.

All time based bets are settled on the in-game clock, and do not include the period before creeps spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

World of Tanks

Map Betting: In the event of a draw, To Win Map market will be voided.